Archaeology and Classics

 

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Examples of open research practices

Open Methods: “One of the most promising vector-based information to be made available on the web is an eXtensible Markup Language (XML)-based solution called Scalable Vector Graphics (SVG). SVG was defined by a working group of the World Wide Web Consortium (W3C) and has subsequently become their official recommendation for representing vector graphics on the Web in XML (Eisenberg 2002, 6; Watt 2002, xviii). Because SVG is an XML application, it is freely available, not dependent on a particular browser or platform, and interoperable with other XML applications. Large-scale plan and section drawings originally created on Permatrace were digitised by Guy Hopkinson for use in the Internet Archaeology publication Excavations at Cricklade, Wiltshire, 1975, by Jeremy Haslam, designed as an exercise in ‘retrospective publication’, to illustrate how traditional forms of visual recording might be digitised for online publications.

https://intarch.ac.uk/journal/issue20/wright_index.html

Resources

General Resources

  • B, et al. (2017). Open Science in Archaeology. SAA Archaeological Records, 17(4), 8-14. Doi: 10.17605/OSF.IO/3D6XX
  • Huggett, J. (2017). Reuse remix recycle: repurposing archaeological digital data. Advances in Archaeological Practice, 6(2), 93-104. Doi: 1017/aap.2018.1
  • Karoune and Plomp (2022). Removing Barriers to Reproducible Research in Archaeology (Version v2). Zenodo. https://doi.org/10.5281/zenodo.6618672
  • Presentation on Registered Reports in Archaeology. OSF

Open Methods

Open Data

Open Outputs

This page is adapted and extended from: Farran, E. K., Silverstein, P., Ameen, A. A., Misheva, I., & Gilmore, C. (2020, December 15). Open Research: Examples of good practice, and resources across disciplines. https://doi.org/10.31219/osf.io/3r8hb